Core contributor to the open-source Wandelbots Nova robotics platform and its React component library. I build type-safe TypeScript and Python SDKs that let customers embed interactive 3D robot visualization and control directly into their own applications, no robotics expertise required.
On the AI side, I work on agentic and imitation learning systems where robots learn from human demonstrations, not just to replicate a task, but to adapt to changing environments that would otherwise be extremely hard to program explicitly. I also built a dedicated industrial welding application with path planning and weld parameter optimization.
The stack spans TypeScript, React, Three.js, Python, and WebGL across everything from API design and 3D rendering to robot control systems.
Virtual pet game where the in-game weather matches your real-world location. When it rains outside, it rains in the game. A big chunk of the work went into optimizing the 3D engine for the slow mobile hardware of the time, squeezing every frame out of devices with limited GPU capabilities. I also created many of the included minigames.
After launch, the focus shifted to funnel optimization and keeping the game fresh: seasonal events, dynamic environments, and new content drops that drove long-term engagement over three years. Reached 1.2M+ downloads across iOS and Android.
8-player real-time multiplayer strategy game. The core technical challenge was keeping all players perfectly in sync over flaky mobile networks. We solved this with deterministic lockstep networking, where every client runs the exact same simulation locally and only exchanges input commands. No authoritative server needed, which kept infrastructure costs way down.
Featured by Google Play for its technical execution and multiplayer stability.
Arcade puzzle game with an AR mode that lets you mow your living room floor. We shipped an early ARKit/ARCore integration that blended the game world with the player’s camera feed in real time. Featured prominently in the App Store and reached 150k+ downloads.
Physics-based multiplayer trick shot game, think pool meets pinball with a creative twist. Built a custom physics engine tuned for satisfying, precise ball trajectories. Went from initial concept to shipped product in just 6 months and hit 200k+ downloads.