OpenGL ES 2.0 in LibGDX
I played around with the awesome libgdx which makes it possible to develop for desktop and android at the same time. I tried some OpenGL ES 2.0 shader stuff to test the performance. Here are some of the results on a Motorola Milestone with android 2.2.
Shader from mic:
Milestone: ~2 FPS
Reflection Mapping of Suzanne (11.000 Vertices)
Milestone: ~30 FPS
Normal Mapping on
Head (8.000 Vertices)
Milestone: ~15 FPS
Results:
- .obj Loading with libgdx takes a long time (30sec for 8.000 Vertices on a Milestone)
- complex shaders are too slow