OpenGL ES 2.0 in LibGDX

I played around with the awesome libgdx which makes it possible to develop for desktop and android at the same time. I tried some OpenGL ES 2.0 shader stuff to test the performance. Here are some of the results on a Motorola Milestone with android 2.2.

Monjori

Shader from mic:

placeholder

Milestone: ~2 FPS

Download Jar

Download Apk

Source

Reflection Mapping of Suzanne (11.000 Vertices)

placeholder

Milestone: ~30 FPS

Download Jar

Source

Normal Mapping on 

Lee Perry Smith

Head (8.000 Vertices)

placeholder

Milestone: ~15 FPS

Download Jar

Download Apk

Source

Video on YouTube

Results:

  • .obj Loading with libgdx takes a long time (30sec for 8.000 Vertices on a Milestone)  
  • complex shaders are too slow 

KP Visual Data Mining

឵឵

More …

KP Theater Kassandra

឵឵

More …